Nomads

Released: 6/15/2026 · Price: $24.99 (check the Steam store for current regional pricing) · Rating 3.6/5

Nomads is the most recent major Stellaris expansion at time of writing, and it does something the game hasn’t really done before: instead of adding new options within the normal “claim systems, colonize planets” loop, it adds an entire empire type that skips that loop altogether.

What’s actually in it

Nomadic Empires are built around the Arkship — a single mobile structure that serves as capital, shipyard, and fleet all at once, available in Military, Scientific, or Civilian specializations and upgradable through multiple tiers. Waylines and Waystations give nomadic empires a trade and influence network that doesn’t depend on owning territory, and a Contracts system lets nomadic and settled empires do business with each other. Four new origins lean into different flavors of the nomadic fantasy, from the piracy-adjacent Heirs of the Khan to the pilgrimage-themed Sacred Path.

A note on timing and reception

Nomads released alongside the free 4.4 “Pegasus” update — see our 4.4 patch notes — and as of this writing, Steam user reviews sit at roughly 50% positive (“Mixed”), which is notably lower than most of Stellaris’s classic expansions. That’s not unusual for an ambitious, brand-new system in its first few weeks, but it does mean the usual advice applies: check current reviews for reports of specific bugs or balance issues before buying, especially since this system is different enough that there isn’t yet a large body of community strategy content (on this site or elsewhere) to lean on.

What's Included

Pros

  • A structurally different empire type, not just new civics/origins bolted onto the standard game
  • Came bundled with the free 4.4 'Pegasus' update, which improves the job system and situation log UI for everyone regardless of whether you buy Nomads

Cons

  • Very new at time of writing — Steam reviews are Mixed, suggesting balance or stability issues that haven't fully shaken out yet
  • A fundamentally different playstyle means your existing strategy knowledge (including much of the strategic advice elsewhere on this site) may not transfer directly to a nomadic empire

Is It Worth It?

This is the most structurally different expansion Stellaris has shipped in years — an entire empire type that doesn't claim territory. It's a genuinely new way to play, but it's also brand new, and Steam reviews are sitting at Mixed (around 50% positive) at time of writing, which for a fresh, ambitious system usually means real growing pains. Worth trying if the concept excites you; worth waiting a patch or two if you'd rather let early issues get ironed out first.