Hangar Bay

The Hangar Bay hosts strikecraft squadrons that fight as independent units — but they are directly countered by Flak weapons specifically, which is a different weapon category from standard Point-Defense (which counters missiles instead).

Strikecraft launched from a Hangar Bay act as independent units in combat rather than firing directly like a normal weapon — but they are far from uncounterable. Fleets loaded with Flak weapons specifically shred strike craft, the same way Point-Defense specifically shreds missiles.

The Point-Defense vs. Flak distinction

This is a common point of confusion: Point-Defense and Flak are two different anti-projectile weapon categories, each specialized against a different threat.

  • Point-Defense weapons are built to intercept missiles and torpedoes.
  • Flak weapons (Flak Batteries, Nanite Flak Battery) are built to intercept strike craft specifically.

If you’re relying on hangar bays for a meaningful chunk of your fleet’s damage, don’t assume you’re safe just because the enemy has “point-defense” — check specifically whether they’re running Flak, since that’s what actually counters you. The reverse is also true: a fleet loaded with Flak to counter strike craft won’t do much against incoming missiles, since Flak is largely ineffective against armored missile projectiles.

When a Hangar Bay makes sense

  • You want your fleet’s damage sources diversified rather than fully dependent on direct-fire weapons, spreading the enemy’s need to counter multiple threat types across both Point-Defense and Flak.
  • You’ve scouted the enemy fleet and confirmed they’re light on Flak specifically — a fleet built to counter missiles doesn’t automatically counter strike craft too.

The trade-off to weigh

A hangar bay occupies a huge weapon slot, meaning you’re giving up whatever direct-damage weapon could have gone there instead. Whether the swap is worth it depends on your fleet’s overall range-tier plan and — critically — how much Flak the enemy is actually running, not just their overall point-defense presence. See Ship Design Basics for the broader framework.